Tap Sprint
A tiny tap-the-target game with a timer, score and restart. Separate HTML, CSS and JavaScript make it easy to change the rules.
Touch, mouse & keyboard · No build step Download Tap Sprint ZIPBring a finished game that runs in a browser. We’ll check the files, test that it opens, and review it before it joins the arcade.
Put index.html at the top of your ZIP, alongside its scripts, styles, images, audio, and other game assets. Keep filenames and folder paths intact.
One enclosing folder also works, like my-game/index.html. Avoid extra nesting such as project/dist/game/index.html.
A single HTML file is enough if the whole game is inside it. You don’t need an AgoraGames SDK or a special manifest.
index.html ← the starting page game.js ← your game code style.css ← your styling assets/ player.png music.ogg
Example names only. Include the files your game actually uses.
node_modules, editor projects, native apps, secrets, and server code. We don’t run build commands or host a game backend../assets/player.png.Use a regular, unencrypted .zip. HTML, CSS, JavaScript, JSON, Wasm, common images, audio, video, fonts, and supported engine data files are accepted. Unity .data/.unityweb and Godot .pck files are supported, including .gz and .br assets.
Symbolic links, duplicate paths (even with different capitalization), native executables, and unsupported source files such as .ts, .tsx or .gd are rejected. Export or compile those source files first.
Download, unzip, and make it yours. Each starter includes a working game, editing notes and a license. You can also upload the ZIP unchanged to try the review flow.
A tiny tap-the-target game with a timer, score and restart. Separate HTML, CSS and JavaScript make it easy to change the rules.
Touch, mouse & keyboard · No build step Download Tap Sprint ZIPThe arcade’s original racer, ready to remix. Explore a 3D scene, steering, obstacles and scoring with three.js already bundled.
Touch & keyboard · Serve locally to preview Download Neon Drift ZIPCatch a falling constellation. Move your paddle, collect stars and survive a 30-second round with three lives.
Drag, tap or arrow keys · Engine included Download Starfall ZIPFollow the pink crystal as the glow moves between four spinning gems. Real 3D picking, a timer and a cost for wrong guesses.
Tap, click or keys 1–4 · Engine included Download Prism Pop ZIPSwitch between two orbits to collect green lights and avoid red hazards. A small scene built from PlayCanvas entities.
Tap or Space · Engine included Download Orbit Switch ZIPFind the bright flower before the garden changes. Includes a compiled web game plus a separate editable Godot project.
Tap or keys 1–4 · Godot 4.7.2 web export Download Bloom Keeper ZIPDownload Godot source projectAll six web ZIPs can go straight into the upload flow. They still need boot checks and content review. Godot’s source ZIP is for the editor; its compiled web ZIP is for uploading.
A small Unity tap-the-star game with C# source and an editor menu to generate its scene and web build. Open it in Unity 6 with Web Build Support, then follow the included README.
This project has not been compiled or browser-tested here. It is an editable source download, not an upload-ready game ZIP. Export and test its WebBuild folder before uploading.
Download Unity source projectIf your game uses plain HTML/CSS/JS, ZIP those files and their assets. If your project has a build command, run it on your computer first and ZIP the generated web output (often a dist folder). Check that the output contains index.html.
Ask your coding tool for a standalone static browser game with all dependencies included, touch and keyboard controls, and no server or secret API keys. A repository ZIP containing source code alone won’t work.
Export for the Web platform. Include the generated index.html, the complete Build folder, TemplateData and any other generated runtime assets. Keep compressed file extensions and paths exactly as exported.
Upload the web output, rather than your Unity project folders or a desktop/mobile executable. Test your chosen export in the browsers you want to support.
Export for Web with the HTML entry named index.html. Include every generated JavaScript, Wasm, .pck, image and audio-worklet file. Keep their relative names intact.
The editor project and .gd scripts need to be exported first. Check compatibility on your target phones, especially if your game uses threads.
index.html.index.html and all its neighboring game files/folders. On macOS, right-click and choose Compress. On Windows, use your file manager’s ZIP option.