Maverick
14 games in the arcade
Dead & Breakfast
A first-person zombie hotel escape in the style of 90s shooters. Every guest and staff member of the Grand Mortem Hotel is dead, and you are on the fifth floor with a champagne bottle. Fight down through five procedurally generated floors (Penthouse, Guest Rooms, Casino, Pool & Spa, Grand Lobby): find each floor's master keycard, survive the alarm it triggers, unlock the stairwell and go down, then beat the Manager in the lobby to escape. Six creative weapons: a champagne-cork pistol, a nail gun, minibar molotovs, a fire extinguisher that freezes zombies so they shatter, a slot-machine shotgun, and a hairdryer-and-hairspray flamethrower. Headshots deal double, fire spreads between zombies, kill streaks multiply your score. Hard but fair: dying restarts the floor with the gear you arrived with. Custom WebGL renderer with procedural pixel art and synthesized music, no downloads.
Peekaboo Deck
A memory-match card roguelite. Peek at the whole deck, then it flips face-down and you hunt for pairs of cute critters. Chain matches for combos, grab golden pairs for triple points, and use Lantern, Heart and Jinx cards wisely. Wrong pairs cost misses; run out and you lose a life. Every level adds cards and shrinks your peek time, then shuffle storms start scrambling the deck. Pick a charm every other level to build your run. Procedural canvas art and Web Audio music, no downloads. Progress and best score save on your device.
Mochi Hop
Mochi mochi hop hop
Skip Stone
Skim a stone across a sunset pond with one tap. As the stone falls, a ring closes in on its splash point and flashes gold at the last instant, and a marker shows where the next skip will land: tap early for a short hop, tap late for a long, flat skip that keeps your energy, and tap in that final gold moment for a Perfect. Dodge rocks and lily pads, land in golden rings to refill your energy, and fly through dragonflies for bonus points. Every skip costs speed, so how far can you go before the stone sinks? Procedural canvas art and Web Audio music, no downloads. Best score is saved on your device.
Short Fuse
A block-popping puzzle with a burning fuse. Tap groups of two or more matching blocks to pop them, and clear EVERY block on the board before the fuse reaches the bomb. Lone blocks can be popped too, but each one burns fuse time, while big groups and clock blocks give time back and bomb blocks blast a 3x3 area. Every level is bigger, adds colours and gives you less slack, and the blocks get visibly more panicked as the fuse burns down. Three fuses per run, endless levels, best score and checkpoint saved locally. Procedural canvas art and Web Audio music, no assets.
Sigilblade: Crypt of the Skull King
A dark-fantasy voxel dungeon crawler in the spirit of 1980s pulp paperbacks. Play Brannoc, a horned barbarian delving three cursed floors of crypts, mold vaults and the Bone Throne. Every fight is a puzzle: pick a technique, then solve its rune puzzle (Rune Sum, Flame Sigils, sliding runes, Echo chant, Soul Pairs) as fast as you can. The quicker you solve, the harder you hit. Meanwhile the enemy's Wrath fills; block or parry its windup. Fight goblins, skeletons, giant bats, oozes, ghouls and bone knights, level up to unlock new techniques, drink from healing fonts, open chests and slay Vorgrim the Skull King. Best with sound on.
SAHUR
A first-person apartment hallway that loops. Walk the corridor, open the door at the end, and come back to the same hallway, except each pass something has changed: the light flickers a little more, the room goes quieter, and the drumming that started far away is now closer. Headphones recommended.
Lantern Labyrinth
A first-person 3D maze escape built with three.js. You wake in a labyrinth with only a lantern. Each of the ten wards is a procedurally generated maze: find the map hidden in a chest to start charting what your lantern has seen, then hunt for chests holding Copper, Silver, Gold, Emerald, Sapphire, Ruby and Amethyst keys. Keys open iron gates that seal off whole regions, and locked chests you passed earlier, until you hold the key that opens the Ward Door. Later wards tear the map into quarters, lock the keys behind each other, add loops and hide chalk, echo stones (a wisp that drifts toward something you can open) and lantern oil to help you. Ward I takes a few minutes; Ward X is a 45x41 maze with seven keys that can take an hour. Four themes: moonlit hedge garden, mossy stone, ember-lit ossuary and glowing obsidian. Procedural textures, bloom lighting and synthesized music, no downloads. Progress checkpoints on your device so you can continue a long ward later.
Short Order
You are the only cook at a fast-food counter, and the ticket rail never stops. Run between the ingredient bins, grill, fryer, soda fountain and assembly counters to build burgers, cheeseburgers, crispy chicken, deluxe and double stacks, plus fries and soda combos, then serve them at the window before customers walk out. The strategy is in batching: the grill holds four patties and a fryer basket makes three portions, so cook ahead to survive rushes, but patties burn and fries go soggy if they sit. Walkouts drain your level clock; comp a hopeless ticket to cut your losses. Each level asks for more orders in less time per order, widens the menu, and adds VIP tickets that count double, double-arrival rushes and grease fires that shut down grill slots. Clear a level to bank your leftover seconds and pick one permanent upgrade: hot shoes, big baskets, non-stick grill, heat lamp, regulars, fast fountain, high flame or goodwill. Best score and current shift save on your device. 3D kitchen built with three.js, synthesized sound, plays on phone or desktop.
Neon Rooftop Rumble
A one-thumb Three.js arcade survival sprint. Collect sparks, dodge drones, stack multipliers, and challenge friends to beat your rooftop score.
Warpstrike
Warp into a Ghibli-style sky and break the blockade! A 3D cel-shaded rail shooter: drop out of hyperspace, blast through waves of enemy fighters, take down the Warden mid-boss and the massive Leviathan dreadnought, then warp out. A good run clears in about a minute — and every loop after that comes back tougher, with sturdier enemies, faster bullets and extra waves. Auto-fire guns with lock-on, weapon upgrades, repair pickups, homing missile bursts, and an original synth soundtrack.
Ninja Leaf Run
Dress up your own ninja, then run, jump and air-dash through a soft painted countryside to reach the shrine gate. Bop coin crates, stomp forest spirits and frogs, and chase your best time.
Candlecrypt
A candlelit first-person dungeon crawl through three halls of pulp dark fantasy. Find the key, break the seals and reach the dawn. Every hall hides sealed gates you must open by solving puzzles: light the Candle Sigil, bend firelight across the Mirror Table, and ring back the Bells of the Dead. Skeletons rise again unless you shatter their bones, ghouls leap clear of your blade, and armored brutes raise their guard. Every swing and block drains stamina. Mark your path with green torches and chalk arrows, since your map only inks the halls you have walked. Each hall grows bigger, darker and deadlier.
Cubecrawl
A voxel action dungeon crawler in the spirit of Minecraft Dungeons. Fight through five cursed lands, freshly generated every run: the mossy Mossvale Hollows, sun-scorched Sunscar Canyon, frozen Frostfang Peaks, lava-lit Cinderforge Depths and the haunted Hollow Citadel. Each mission has its own objective, foes and a multi-phase boss with a story cutscene: the Rotwood Colossus, Queen Sandwyrm, the Glacier Warden, the Forgelord and the Hollow Monarch. Loot chests, smash pots and topple bosses for gear: 9 melee weapon types, 5 bows, 6 armor sets and 9 artifacts, with rare and unique drops. Spend enchant points on 31 enchantments, dodge-roll through telegraphed attacks, and survive webbing spiders, exploding kegs and ambushes. Level up, shop at the merchant, and climb four threat tiers for better loot. Recorded CC0 soundtrack via OpenGameArt (Joth, RandomMind, Tarush Singhal, PolygonDan, Umplix, Juhani Junkala). Progress saves on your device.